DevLog 5: Production continues


Start of production phase

This week out team got right into working at the game itself, blasting through blockout stages and tasks, adding a bunch of upgrades and improvements! There is a lot to see, so let's dive into it!

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Art 

Characters

Last week it was all about our Player characters, the two frogs Ribbie and Croakie. This week they've been the protagonists as well, getting themselves a nice skeleton and their first animations made by our very own artists:




The Heron is also getting some of the spotlight. All its parts models are done and ready to be used in the coming weeks:



Environment

We decided to drop the 3D background and are going to paint it ourselves instead. This should help reduce visual clutter, and adds that painterly touch that we were striving for. For now it's just a rough sketch, but in the end we will have a beautiful illustration!

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Code

On to the programmers side there have been also many developments!

The base for some of the Heron attacks is done, so player should watch out for this new added threat! But don't worry: the player's attack is also being worked on and is almost in place!

Other than this, the camera movement has been adjusted so no more peeking into the rest of the level!




Our Lucky Clover mechanic is also all ready, when you pick up a lucky clover (green sphere), you'll be able to pass it to the other player, and they will get their own, personal one-time-use shield :) (blue sphere). And there is no longer any need to wonder about what happens when a character dies: the bubble respawn is also in place and ready to be tested (visualization is still a WIP :p)!


Below are 2 sneak peaks at attacks we've been working on!

The feet attack will have the heron stomping across the screen, though some more balancing is needed for this attack to reach its full (and deadly) potential.


The beak attack will choose a random position on the map and make the heron quickly peck, in an attempt to catch a player off guard and hit them!


The platform phase transition has also been worked on and was upgraded to using splines:



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This has been an intense week, but we are so excited to see our team efforts come together as the game develops.

Now on to another week of hard working to make sure our little frogs can escape from the evil heron! We hope to see you in our future updates! :) 

Get [Group28]Ribbit Rampage

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